In this guide I will explain how to buff, build, and abilities for all weapons in SWORN.
All Weapons & Spell Builds
Vigilante
Below is a breakdown of each weapon type and spell for the Vigilante build.
Sword
- Magnesis
Effect: Heavy Attack deals +30% damage and pulls enemies toward you. - Honed Echo
Effect: Heavy Attack now releases a damaging wave. - Hurricane
Effect: Heavy Attack shoots a vortex that deals damage over time to enemies inside it. - Cursed Blade
Effect: All sword attacks deal up to 90% increased damage, based on how much curse you have. - Acceleration
Effect: You move +10% faster and your Light Attack is 30% faster. - Blade Wave
Effect: The first two swings of your Light Attack combo fire projectile waves.
Bow
- Rapid Fire
Effect: Light Attack charges 80% faster. - Rain Of Arrows
Effect: Heavy Attack fires 2 additional arrows. - Focus Fire
Effect: Heavy Attack deals +10 additional damage for each arrow it fires. - Skylall
Effect: Heavy Attack fires arrows 30% faster and deals 30% more damage. - Heavy Draw
Effect: Light Attack charges 25% slower but deals +50% damage. - Triple Shot
Effect: Light Attack fires 3 arrows in a spread but deals 40% less damage. - Sniper
Effect: Light Attack deals +5% damage for every consecutive Perfect Shot (Max of 10 Perfect Shots).
Bo Staff
- Helm Splitter
Effect: Heavy Attack deals +40% damage in the center of its impact. - Above it All
Effect: You are briefly invulnerable during your Heavy Attack. - Unending Torrent
Effect: After using your Spell, your Light Attack gains 40% attack speed for 3 seconds. - Fivefold Strike
Effect: If the first 4 swings of your Light Attack combo hit enemies, the last hit deals double damage.
Chakrams
- Streamline
Effect: Chakrams are thrown 40% further and travel 40% faster. - Spare Blade
Effect: Gain an extra Chakram to throw. - Razor Dance
Effect: Move 50% faster and spin an extra time while using Heavy Attack. - Whirling Steel
Effect: Heavy Attack spins an additional time for each Chakram you are holding. - Razor Vortex
Effect: Heavy Attack is 50% larger and deals 30% more damage. - Great Razors
Effect: Chakrams are 50% larger and deal 30% more damage.
Vigilante Spells
Assassin Dagger
- Ricochet Blade
Effect: Spell deals bonus damage and ricochets between foes.
Damage Increase: +25%
Bonus Hits: +3 - Vigilante’s Mark
Effect: Spell now marks foes, causing them to take bonus damage.
Damage Increase: +25%
Duration (s): 3 - Veteran’s Blade
Effect: Spell gains permanent bonus damage with each kill.
Damage per Stack: +1
Maximum Bonus Damage: +150
Blade Rush
- Triple Slash
Effect: Spell performs three quick dashes with reduced damage.
Damage Reduction: 20% - Cutpurse Dash
Effect: Spell grants gold when killing a foe.
Per Kill: +5 - Vampire Dash
Effect: Spell restores health for each foe it passes through.
Health Per Hit: 0.5
Dagger Flurry
- Splintering Blades
Effect: Spell splinters into smaller knives on impact. - Fan of Knives
Effect: Spell now throws additional blades.
Projectiles: 5 - Killing Throw
Effect: Spell instantly kills and restores health from minor foes that are near death.
Enemy Health Threshold: 20%
Health per Kill: +3
Shadow Strike
- Omnislash
Effect: Spell deals extra damage and now targets an area, striking all foes within it.
Damage Increase: +25% - Shadow Dancer
Effect: After using your Spell, gain massive evasion briefly.
Evasion Chance: +50%
Duration (s): 3 - Marked For Death
Effect: Spell marks foes causing them to take extra damage and restore health to you when killed.
Damage Increase: +20%
Healing: +2
Duration (s): 3
Monk
The Monk build blends physical might with mystical arts. Below are the details for each weapon type and spell.
Mace
- Holy Fervor
Effect: You take 40% less damage while attacking with your Light Attack. - Thunderous Call
Effect: Any time you fire Bolts, an additional Bolt is fired. - Morningstar
Effect: Light Attack deals +40% damage when hitting foes with the tip of the weapon. - Greater Smite
Effect: Bolts are 20% larger and deal 20% more damage. - Discharge
Effect: Light Dash Attack creates a Bolt.
Magic Staff
- Shaping Slam
Effect: Heavy Attack now also fires 4 staff projectiles. - Magic Guard
Effect: Gain massive damage reduction while casting Heavy Attack. If hit during the attack, the incoming damage is increased by 50%. - Cubic Spread
Effect: Light Attack now fires 3 projectiles in a cone, with each doing 40% less damage.
Tome
- Anticipation
Effect: Heavy Attack constantly shoots small projectiles while aiming. - Scholarly Focus
Effect: Light Attack deals +20% damage and fires 20% further. - Ancient Enchantment
Effect: Hitting yourself with Heavy Attack temporarily makes Light Attack 25% stronger. - Lengthy Text
Effect: Light Attack fires an extra projectile. - Paper Storm
Effect: Heavy Attack deals 40% less damage but fires 3 projectiles. - Reading Backwards
Effect: Heavy Attack starts narrow and widens as it charges. - Leaden Pages
Effect: Heavy Attack deals +25% more damage and affects an area 40% larger.
Chimes
- Echoing Notes
Effect: After a short delay, Light Notes explode a second time for 35% reduced damage. - Jitterbug
Effect: Heavy Attack fires 3 Light Notes in random directions upon explosion. - Coda
Effect: Replace the final hit of Light Attack with a powerful finisher. - Grazioso
Effect: Heavy Attack homes in on the nearest foe and deals +50% damage. - Caporiccio
Effect: Light Attacks launch an additional Note at a random nearby foe. - Reverberate
Effect: Heavy Attack bounces and explodes a second time.
Monk Spells
- Pursuing Storm
Effect: Spell now slowly tracks the nearest foe. - Storm Surge
Effect: Each strike of the Spell is faster and deals an additional +3 flat damage. - Maelstrom
Effect: Spell deals +20% bonus damage and strikes in a larger area.
Bonus Area: +50% - Rapid Fire
Effect: Spell attacks 250% faster but deals 45% less damage. - Dual Core
Effect: Spell lasts 50% longer and fires additional projectiles. - Piercing Shards
Effect: Spell deals an extra 25% bonus damage and pierces through enemies. - Event Horizon
Effect: Spell triggers a second time after a short delay at 20% reduced damage. - Supermassive
Effect: Spell’s area is increased by 25% and damage by 15%. - Collapse
Effect: Spell deals an extra 20 damage for each enemy caught within it. - Midnight Pulse
Effect: While the Spell’s shield holds, it pulses every 1.5 seconds, dealing 18 damage to nearby enemies. - Arcane Power
Effect: Affected players gain a 15% damage bonus. - Divine Shielding
Effect: Spell now fully blocks one instance of damage.
Rock
The Rock build focuses on brute force and heavy-hitting melee combat. Below are the specifics.
Great Hammer
- Top Heavy
Effect: Light Attack deals +40% more damage when striking with the hammer’s head. - Bludgeon
Effect: Light Attack knocks back minor enemies further and can Wall Slam them for bonus damage. - Spring Loaded
Effect: Heavy Attack charges faster and causes an extra spin when fully charged. - Let It Rip
Effect: Heavy Attack can be charged twice as long to spin twice as many times. - Inertial Strength
Effect: Heavy Attack spins faster.
Hand Cannon
- Direct Hit
Effect: Light Attack deals +40% extra damage if it hits an enemy directly. - Triple Barrage
Effect: Light Attack fires 3 smaller projectiles in a spread. - Hot Barrel
Effect: Heavy Attack has a sweet spot at its maximum range that deals +40% extra damage. - Splash Damage
Effect: The explosion from Light Attack is 50% larger and deals +20% more damage.
Halberd
- Hefty Momentum
Effect: Gain +5 damage for every fully charged Light or Heavy Attack landed in sequence (up to 10). - Stinger
Effect: Heavy Attack deals 20% more damage and propels you further. - Focus
Effect: Light Attack charges 30% faster. - Lock In
Effect: If you Dodge after fully charging an attack, the charge is stored for your next attack.
Gauntlets
- Furious Fists
Effect: Light Attack is 50% faster. - Haymaker
Effect: Heavy Dash Attack deals massive knockback and can Wall Slam foes for bonus damage. - Heavy Hitter
Effect: Heavy Attack now has knockback and deals 30% more damage. - Soften Them Up
Effect: Light Attack causes enemies to take 30% more damage for 1 second.
Rock Spells
Bull Rush
- The Horns
Effect: Spell deals an extra 75 bonus damage and can Wall Slam foes. - Finale
Effect: Perform a damaging slam at the end of the Spell, dealing 50 damage. - Raging Bull
Effect: Spell deals an extra +20 bonus damage for each consecutive hit.
Counter
- Bloodlust
Effect: After countering with the Spell, gain lifesteal on hit (+0.5 health per hit) for 2.5 seconds. - Revenge
Effect: When you counter an enemy’s attack with the Spell, they take 35% increased damage from all sources for 3 seconds. - Adrenaline
Effect: After a successful counter, gain 30% bonus attack speed and damage for a short duration.
Commanders Shield
- Feared Aegis
Effect: Enemies within the Spell’s area take 25% increased damage from all sources. - Righteous Iron
Effect: Spell has increased area and provides damage resistance to players.
Damage Increase: +20%
Bonus Area: +30% - Healing Crest
Effect: When an enemy is killed within the Spell’s area, it restores 1 health to all players.
Sky Drop
- Massive Impact
Effect: Spell gains +25% extra damage and an increased area of effect. - Debris Launcher
Effect: When you jump and land, the Spell launches damaging debris that deals 45 damage. - Bullseye
Effect: Spell gains a central sweet spot that deals +125% bonus damage.
Specter
The Specter build offers a combination of ranged attacks and precise melee strikes. Below are the detailed abilities.
Armillary Sphere
- Overflowing Bolts
Effect: Light Attack fires 2 additional bolts. - Spread Bolts
Effect: Light Attack covers a larger spread, hitting multiple foes. - Arcane Bombardment
Effect: Heavy Attack fires 3 bolts that deal bonus damage.
Scythe
- Serrated Edge
Effect: Light Attack deals bonus damage and applies on-hit effects twice. - Swift Death
Effect: Light Attack deals +20% more damage and allows movement while attacking. - Razor’s Edge
Effect: Light Attack has a sweet spot at maximum range that deals +40% bonus damage. - Malice
Effect: If Heavy Attack kills an enemy, gain 40% increased attack speed for 3 seconds. - Energy Drain
Effect: Killing an enemy with Heavy Attack fills 1 charge of your Spell.
Arcane Blade
- Embedding Strikes
Effect: Light Attack deals a bonus +100% damage but no longer pierces foes. - Mystic Smash
Effect: Heavy Attack conjures a hammer that deals a flat 120 damage. - Spell Weaver
Effect: Each time you cast your Spell, Heavy Attack gains a stacking bonus of +20% damage (up to 5 stacks). - Arcane Recall
Effect: When your Arcane Blades replenish, all Light Attacks return. - Weaving Slashes
Effect: Heavy Attacks deal 25% reduced damage but slash an additional time. - Triple Finale
Effect: The final blade of Light Attack fires three times. - Deadly Duo
Effect: Gain extra damage (+2 flat) and 2 additional Arcane Blades for Light Attack.
Claws
- Berserker
Effect: Heavy Attack deals 100% more damage but costs 1 ❤️ if it hits an enemy. - Air Slash
Effect: Light Attack is 50% larger and deals +20% more damage. - Through Pain
Effect: Deal up to 100% extra damage based on how much ❤️ you are missing. - Killing Spree
Effect: Killing an enemy with Light Attack increases Movement Speed and Attack Speed by 40% for 5 seconds (stacks up to 3 times).
Specter Spells
Mystic Beam
- Piercing Beam
Effect: Spell pierces foes and deals +15% bonus damage. - Life Drain
Effect: Spell now provides lifesteal (+1 health per hit) while permanently reducing your max HP by 60. - Focusing Crystal
Effect: Spell deals an extra +10 bonus damage for each consecutive hit on the same target.
Blink
- Blink Strike
Effect: After casting your Spell, your next Weapon Attack deals double damage. - Phantom Rush
Effect: Spell deals +20% extra damage and hits foes you pass through, dealing 50 impact damage. - Shadow Dancer
Effect: After using your Spell, gain 50% evasion for 2.5 seconds.
Spirit Guardians
- Open The Floodgates
Effect: Spell becomes a toggle that automatically spends Mana to summon Spirit Guardians. Gain +1 max Mana. - Primed Power
Effect: Gain two permanent instances of your Spell but lose 1 max Mana. - Deadly Orbit
Effect: Spirits from your Spell stop shooting and instead deal damage on contact with foes, with a +200% bonus damage increase.
Dragon Dive
- Deft Dive
Effect: Spell has improved turning and passes through foes. - Purifying Flames
Effect: Spell restores 1 health per kill. - Gathering Flames
Effect: Spell deals increased damage the farther it travels (up to +100 bonus damage).