Use the following sequence to solve the major puzzles and reach the branching endings in Subliminal: Basement plug and clock setup, Level 3 code 2112, the repeated-room fire alarm, the colored-button order, Walter the balloon in Level 4, the generator and fun-o-meter section, and the Level 6 light-transfer route.

The path below keeps the original flow intact while making each step easier to follow. Some parts still depend on exact screen positioning, so if a step looks ambiguous, match the object placement shown in the accompanying images.

Into the pit

Basement

First, interact with the plug.
Subliminal Into the pit screenshot 1

Then interact with the clock and set the hands to match the screenshot.
Subliminal Into the pit screenshot 2

Level 3

There is a board on the wall with a number sequence. The required numbers are written on the walls with slides, and the password is:

Spoiler: 2112
Subliminal Into the pit screenshot 3
Subliminal Into the pit screenshot 4

If you followed the narrator’s path

Place the red object so the beam cannot hit the right receiver.
Subliminal Into the pit screenshot 5

In the repeating rooms, press the fire alarm button.
Subliminal Into the pit screenshot 6

If you followed the narrator’s path

For the colored button puzzle, press the buttons in the order shown by the colored slides.
Subliminal Into the pit screenshot 7

level 4

Walter the balloon is behind the door to the left of the red arrow, near a light source.
Subliminal Into the pit screenshot 8

Place Walter on his pedestal.
Subliminal Into the pit screenshot 9

Leave the light in the lamp shown in the screenshot, then take the light from the lamp you used to open the door into this room.
Subliminal Into the pit screenshot 10

Insert the light into the lamp by the grate. When the room opens, take it back.
Subliminal Into the pit screenshot 11

Insert the light into the blue lamp. When the blue door opens, take the light back, then place it into the blue lamp near the exit and run through the opened door.
Subliminal Into the pit screenshot 12

Level with the fun-o-meter

First, turn on all generators. Follow the wires to find them.
Subliminal Into the pit screenshot 13

Once all generators are active, return to the tic-tac-toe setup next to one of the generators and arrange it as shown.
Subliminal Into the pit screenshot 14

Now go back to the fun-o-meter. One cannon will light up. Shoot it, then run to the next one.

After this minigame, the route splits for the first time. Turn away here for the true ending. If you want the Erased ending, follow the separate ending path instead.

level 6

Climb through and crawl to the right. In the arcade room, take the light, transfer it to the red lamp, then drag it to the receiver.
Subliminal Into the pit screenshot 15

When the opened room becomes accessible, press the switch and move the red lamp as shown.
Subliminal Into the pit screenshot 16

Return to the room, take the light from the lamp on the right, and place it into the blue lamp. Wait for the door to open, take the light back from the blue lamp, then run to the next room, place the light there, and head for the exit.

The guide is being updated.