All Hitchhikers Abilities, Quests and Rewards

The Idiot

the idiot

Abilities:

  • WHAT?

    • Removes a Threat and grants happiness.
    • Cost: Free | 3 uses
  • OCD: Occasionally organizes Threat.

  • HMM…: Think of a random resource type and destroy one Threat.

    • Cost: Free | 4 uses
  • OBLIVIOUS: Takes extra damage when escaping.

Level 3 Abilities:

  • AHA!: All skill targets become whatever The Idiot is thinking.
  • FLOWERY INTERIOR: Decorates the car’s interior with flowers (replaces the current interior item).

Quest:

  • Visit Sis: Take The Idiot to his sister.

The Bride

the bride

Abilities:

  • ADVENTURE!:

    • A perfect use grants happiness.
    • Cost: 1 Energy | 3 uses
  • RUNAWAY BRIDE: The Bride will leave if you black out.

  • OLD ROUTINES (GCG):

    • Cost: Free | 4 uses
  • SADNESS: Becomes sad when the Happy status is lost.

  • JOYFUL: Gains happiness when inspired.

  • UNCOMFORTABLE: Takes double damage from hot and cold status effects.

Quests:

  • Good Times:

    • Help the Bride relax by sharing a drink, relaxing, and escaping a Road event.
  • Go Back Home:

    • Drive the Bride to her parents.

Reward:

  • PIPE:

    • Can be used from the glovebox during events.
    • Uses: 12 times | Price: 7 cash

The Kid

the kid

Abilities:

  • INNOCENCE:

    • Only usable at max Energy.
    • Cost: Free | 2 uses
  • PEE BREAKS:

    • Requires frequent bathroom stops.
  • I SPY…:

    • Switches to another game mode.
    • Cost: Free | Unlimited uses
  • PUNCH BUGGY!:

    • Removes 3 Threat.
    • Cost: 1 Energy | Unlimited uses
  • THE QUIET GAME:

    • Grants 3 Energy and 3 Armor.
    • Cost: Free | Unlimited uses
  • NIGHTY NIGHT:

    • Always sleeps at night.

Level 3 Abilities:

  • CHILDISH IMAGINATION:

    • Boosts the power of your bobble-head.
  • GOOD INFLUENCE:

    • Becomes sad if any illegal substances are used.

Quest:

  • Help the Kid:

    • Deliver the Kid to her father. Clues about her whereabouts can be found on bulletin boards in bars.

Reward:

  • CUTE BUNNY:

    • A cute stuffed animal that makes you happy when hugged.
    • Uses: 5 times | Price: 7 cash

The Stranger

the stranger

Abilities:

  • PROBLEM SOLVING:

    • Cost: 1 durability | 4 uses
  • GAMBLER:

    • Borrows money to gamble while you sleep.
  • BIG GAMBLE:

    • Destroys one random Threat; if it’s a cash Threat, the effect repeats.
    • Cost: 10 Cash | 5 uses
  • CREEPY:

    • Female hitchhikers gain no experience.

Level 3 Abilities:

  • BRIBE:

    • Converts all attacking Threats into Cash Threats.
    • Cost: Free | 5 uses
  • LOAN SHARKS:

    • Increases the chance of encountering loan sharks when leaving a destination.

Quests:

  • El Cobra:

    • Take The Stranger to El Cobra.
    • Reward: BUTTERFLY KNIFE (usable during events, Price: 7 cash)
  • The Stranger’s Debt:

    • Collect 300 cash to pay off his debt.
    • Reward: GOLDEN KNIFE (12 uses, Price: 100 cash)

The Girl

the girl

Abilities:

  • BACK RUB:

    • Basic targeting skill.
    • Cost: Free | 2 uses
  • FLIRT:

    • Becomes Inspired and Tired.
    • Cost: Free | 3 uses
  • MINDFULNESS:

    • Removes all status effects.
    • Cost: Free | 4 uses
  • STACKING STATUS:

    • Gains a negative status each time a positive one is acquired.

Level 3 Abilities:

  • SKILL POINTS:

    • Awards 3 skill points.
  • BAD VIBES:

    • Applies a random negative status at the start of a road event.

The Convict

the convict

Abilities:

  • PAY UP:

    • Cost: 10 cash | 3 uses
  • SCARY:

    • Hitchhikers avoid sitting next to him.

Level 2 Abilities:

  • GO GO GO!:

    • Destroys 2 Threats and, if the event is cleared, increases car speed.
    • Cost: Free | 3 uses
  • ON THE RUN:

    • The police are on his trail.

Level 3 Abilities:

  • SOUPED UP!:

    • Doubles the active effect of your engine.
  • PARTNER IN CRIME:

    • Losing a police event sends you to jail (game over).

Quest:

  • The Great Escape:

    • Help The Convict escape with the assistance of a lighthouse keeper.
    • Reward: GUN (Passively destroys all Threats in illegal situations, Price: 99 cash)

The Hurricane

the hurricane

Abilities:

  • DON’T WORRY:

    • Removes one Threat of each type.
    • Cost: Free | 2 uses
  • MESSY:

    • Leaves trash in the trunk.

Level 2 Abilities:

  • YOU’RE FUN!:

    • Usable only when drunk or high.
    • Cost: Free | 3 uses
  • DRINK UP!:

    • Gains 3 Energy when alcohol is consumed.

Level 3 Abilities:

  • SHOPLIFTER:

    • Steals one small item for free during the first shop visit.
  • DEMANDING:

    • Constantly remains tired.

Quests:

  • Drunk Driving:

    • Complete a road event while intoxicated.
  • Party Invitation:

    • Bring The Hurricane and some beer to a party cabin.
    • Note: This quest leads to the “The Cabin” game ending.

The Mechanic (Brian)

the mechanic brian

Abilities:

  • INSTRUCT:

    • Basic targeting ability.
    • Cost: Free | 4 uses
  • AUTO REPAIR:

    • Automatically restores 1 durability upon reaching your destination.

Level 2 Abilities:

  • FAST-REPAIR:

    • Grants 2 durability.
    • Cost: Free | 3 uses
  • CIGARETTE SHARING:

    • Occasionally uses some of your cigarettes.

Level 3 Abilities:

  • UPGRADE ANYWHERE!:

    • Allows you to change car upgrades directly from your trunk.
  • UPGRADE DEPENDANT:

    • Loses 1 Energy at the start of a road for each empty upgrade slot.

Quest:

  • Highway Star:

    • Gather and install Brian’s desired upgrades:
    • Rally Wheels
    • Rally Spoiler
    • Roll Cage
    • Servo

The Sleeper

the sleeper

Abilities:

  • SLACK OFF:

    • Gains Armor and falls asleep.
    • Cost: Free | 5 uses
  • HYPERSOMNIA:

    • Randomly falls asleep.

Level 2 Abilities:

  • TIRED EYES:

    • Gains 1 Armor on country roads.
    • Cost: 1 Energy | 5 uses
  • SLEEPY SMELLS:

    • Smoking induces sleep.

Level 3 Abilities:

  • SNORE:

    • Destroys one random Threat per point of Armor.
    • Cost: 1 Gas | 4 uses
  • INFECTIOUS YAWN:

    • Reduces energy gains at destinations.

The Songwriter

the songwriter

Abilities:

  • MOOD FOR MUSIC:

    • Changes the target Threat’s warning to a Note.
    • Cost: 1 Energy | 4 uses
  • GUITAR CASE:

    • Requires 4x2 inventory space for his guitar case.

Level 2 Abilities:

  • POWER CHORD:

    • Removes all Threats with a Note warning.
    • Cost: 1 Energy | 3 uses
  • CENTER OF ATTENT:

    • Loses 1 Energy if no Songwriter skills are used during an event.

Level 3 Abilities:

  • STREET MUSICIAN:

    • Earns extra money after a night at a destination.
  • BUSINESS PARTNER:

    • If you kick the Songwriter, you lose half your resources.

Quest:

  • Songwriting:

    • Use the Songwriter’s abilities 8 times.

Reward:

  • HARMONICA:

    • Can be used from the glovebox during events to convert a target Threat’s warning to a Note.
    • Uses: 15 times | Price: 20 cash

The Hiker

the hiker

Abilities:

  • FRESH AIR!:

    • Gains 1 of each resource and 1 Armor (if outside urban areas, the amount increases to 2).
    • Cost: Free | 2 uses
  • THE CITY SUCKS!:

    • Becomes sad when in a city.

Level 2 Abilities:

  • TAKE IN THE NATURE:

    • Ignores Shields.
    • Cost: Free | 4 uses
  • WEATHER CONDITIONS:

    • Adds 1 Energy Threat per road event when weather isn’t clear.

Level 3 Abilities:

  • OFFROADER!:

    • Permanently adds rough roads to the map.
  • COMFORTABLY NUM:

    • Prevents you from gaining inspiration.

Quest:

  • Mountain Trail:

    • Head to the mountain base to experience nature.

The Suit

the suit

Abilities:

  • EXCUSE:

    • Cost: Free | 4 uses
  • SLOPPY WORK:

    • Reduces work time and Energy spent but lowers earnings.

Level 2 Abilities:

  • EXPLOIT:

    • Adds 2 Cash Threats and grants 20 cash, while resetting all attacking Threat warnings.
    • Cost: 1 Energy | 2 uses
  • UNCOOL:

    • Causes other hitchhikers to earn less experience.

Level 3 Abilities:

  • GOING HOME:

    • Escapes an event without taking any damage.
    • Cost: 2 Gas | 1 use
  • DUE TAXES:

    • Doubles the damage from Cash Threats during road events.

Quests:

  • Job Opportunities:

    • Visit an employment office for extra cash.
  • I Miss My Family:

    • Drop The Suit off with his family.

The Punk

the punk

Abilities:

  • POISON HEART:

    • Removes 3 random Threats.
    • Cost: 1 Gas | 2 uses
  • DOG OWNER:

    • Requires an extra passenger seat for The Dog.

Level 2 Abilities:

  • BASTARDS OF YOUNG:

    • Removes the leftmost and rightmost Threat and cures one random negative status.
  • MOTOR BREATH:

    • A swift active ability.
    • Cost: 0 Gas | 4 uses

Quest:

  • Punk Club:

    • Travel to the eastern city, find the punk club, and join his event.

The Dog

the dog

Role:

  • Travels with The Punk and occupies an extra passenger seat in the car.