All Hitchhikers Abilities, Quests and Rewards
The Idiot
Abilities:
WHAT?
- Removes a Threat and grants happiness.
- Cost: Free | 3 uses
OCD: Occasionally organizes Threat.
HMM…: Think of a random resource type and destroy one Threat.
- Cost: Free | 4 uses
OBLIVIOUS: Takes extra damage when escaping.
Level 3 Abilities:
- AHA!: All skill targets become whatever The Idiot is thinking.
- FLOWERY INTERIOR: Decorates the car’s interior with flowers (replaces the current interior item).
Quest:
- Visit Sis: Take The Idiot to his sister.
The Bride
Abilities:
ADVENTURE!:
- A perfect use grants happiness.
- Cost: 1 Energy | 3 uses
RUNAWAY BRIDE: The Bride will leave if you black out.
OLD ROUTINES (GCG):
- Cost: Free | 4 uses
SADNESS: Becomes sad when the Happy status is lost.
JOYFUL: Gains happiness when inspired.
UNCOMFORTABLE: Takes double damage from hot and cold status effects.
Quests:
Good Times:
- Help the Bride relax by sharing a drink, relaxing, and escaping a Road event.
Go Back Home:
- Drive the Bride to her parents.
Reward:
PIPE:
- Can be used from the glovebox during events.
- Uses: 12 times | Price: 7 cash
The Kid
Abilities:
INNOCENCE:
- Only usable at max Energy.
- Cost: Free | 2 uses
PEE BREAKS:
- Requires frequent bathroom stops.
I SPY…:
- Switches to another game mode.
- Cost: Free | Unlimited uses
PUNCH BUGGY!:
- Removes 3 Threat.
- Cost: 1 Energy | Unlimited uses
THE QUIET GAME:
- Grants 3 Energy and 3 Armor.
- Cost: Free | Unlimited uses
NIGHTY NIGHT:
- Always sleeps at night.
Level 3 Abilities:
CHILDISH IMAGINATION:
- Boosts the power of your bobble-head.
GOOD INFLUENCE:
- Becomes sad if any illegal substances are used.
Quest:
Help the Kid:
- Deliver the Kid to her father. Clues about her whereabouts can be found on bulletin boards in bars.
Reward:
CUTE BUNNY:
- A cute stuffed animal that makes you happy when hugged.
- Uses: 5 times | Price: 7 cash
The Stranger
Abilities:
PROBLEM SOLVING:
- Cost: 1 durability | 4 uses
GAMBLER:
- Borrows money to gamble while you sleep.
BIG GAMBLE:
- Destroys one random Threat; if it’s a cash Threat, the effect repeats.
- Cost: 10 Cash | 5 uses
CREEPY:
- Female hitchhikers gain no experience.
Level 3 Abilities:
BRIBE:
- Converts all attacking Threats into Cash Threats.
- Cost: Free | 5 uses
LOAN SHARKS:
- Increases the chance of encountering loan sharks when leaving a destination.
Quests:
El Cobra:
- Take The Stranger to El Cobra.
- Reward: BUTTERFLY KNIFE (usable during events, Price: 7 cash)
The Stranger’s Debt:
- Collect 300 cash to pay off his debt.
- Reward: GOLDEN KNIFE (12 uses, Price: 100 cash)
The Girl
Abilities:
BACK RUB:
- Basic targeting skill.
- Cost: Free | 2 uses
FLIRT:
- Becomes Inspired and Tired.
- Cost: Free | 3 uses
MINDFULNESS:
- Removes all status effects.
- Cost: Free | 4 uses
STACKING STATUS:
- Gains a negative status each time a positive one is acquired.
Level 3 Abilities:
SKILL POINTS:
- Awards 3 skill points.
BAD VIBES:
- Applies a random negative status at the start of a road event.
The Convict
Abilities:
PAY UP:
- Cost: 10 cash | 3 uses
SCARY:
- Hitchhikers avoid sitting next to him.
Level 2 Abilities:
GO GO GO!:
- Destroys 2 Threats and, if the event is cleared, increases car speed.
- Cost: Free | 3 uses
ON THE RUN:
- The police are on his trail.
Level 3 Abilities:
SOUPED UP!:
- Doubles the active effect of your engine.
PARTNER IN CRIME:
- Losing a police event sends you to jail (game over).
Quest:
The Great Escape:
- Help The Convict escape with the assistance of a lighthouse keeper.
- Reward: GUN (Passively destroys all Threats in illegal situations, Price: 99 cash)
The Hurricane
Abilities:
DON’T WORRY:
- Removes one Threat of each type.
- Cost: Free | 2 uses
MESSY:
- Leaves trash in the trunk.
Level 2 Abilities:
YOU’RE FUN!:
- Usable only when drunk or high.
- Cost: Free | 3 uses
DRINK UP!:
- Gains 3 Energy when alcohol is consumed.
Level 3 Abilities:
SHOPLIFTER:
- Steals one small item for free during the first shop visit.
DEMANDING:
- Constantly remains tired.
Quests:
Drunk Driving:
- Complete a road event while intoxicated.
Party Invitation:
- Bring The Hurricane and some beer to a party cabin.
- Note: This quest leads to the “The Cabin” game ending.
The Mechanic (Brian)
Abilities:
INSTRUCT:
- Basic targeting ability.
- Cost: Free | 4 uses
AUTO REPAIR:
- Automatically restores 1 durability upon reaching your destination.
Level 2 Abilities:
FAST-REPAIR:
- Grants 2 durability.
- Cost: Free | 3 uses
CIGARETTE SHARING:
- Occasionally uses some of your cigarettes.
Level 3 Abilities:
UPGRADE ANYWHERE!:
- Allows you to change car upgrades directly from your trunk.
UPGRADE DEPENDANT:
- Loses 1 Energy at the start of a road for each empty upgrade slot.
Quest:
Highway Star:
- Gather and install Brian’s desired upgrades:
- Rally Wheels
- Rally Spoiler
- Roll Cage
- Servo
The Sleeper
Abilities:
SLACK OFF:
- Gains Armor and falls asleep.
- Cost: Free | 5 uses
HYPERSOMNIA:
- Randomly falls asleep.
Level 2 Abilities:
TIRED EYES:
- Gains 1 Armor on country roads.
- Cost: 1 Energy | 5 uses
SLEEPY SMELLS:
- Smoking induces sleep.
Level 3 Abilities:
SNORE:
- Destroys one random Threat per point of Armor.
- Cost: 1 Gas | 4 uses
INFECTIOUS YAWN:
- Reduces energy gains at destinations.
The Songwriter
Abilities:
MOOD FOR MUSIC:
- Changes the target Threat’s warning to a Note.
- Cost: 1 Energy | 4 uses
GUITAR CASE:
- Requires 4x2 inventory space for his guitar case.
Level 2 Abilities:
POWER CHORD:
- Removes all Threats with a Note warning.
- Cost: 1 Energy | 3 uses
CENTER OF ATTENT:
- Loses 1 Energy if no Songwriter skills are used during an event.
Level 3 Abilities:
STREET MUSICIAN:
- Earns extra money after a night at a destination.
BUSINESS PARTNER:
- If you kick the Songwriter, you lose half your resources.
Quest:
Songwriting:
- Use the Songwriter’s abilities 8 times.
Reward:
HARMONICA:
- Can be used from the glovebox during events to convert a target Threat’s warning to a Note.
- Uses: 15 times | Price: 20 cash
The Hiker
Abilities:
FRESH AIR!:
- Gains 1 of each resource and 1 Armor (if outside urban areas, the amount increases to 2).
- Cost: Free | 2 uses
THE CITY SUCKS!:
- Becomes sad when in a city.
Level 2 Abilities:
TAKE IN THE NATURE:
- Ignores Shields.
- Cost: Free | 4 uses
WEATHER CONDITIONS:
- Adds 1 Energy Threat per road event when weather isn’t clear.
Level 3 Abilities:
OFFROADER!:
- Permanently adds rough roads to the map.
COMFORTABLY NUM:
- Prevents you from gaining inspiration.
Quest:
Mountain Trail:
- Head to the mountain base to experience nature.
The Suit
Abilities:
EXCUSE:
- Cost: Free | 4 uses
SLOPPY WORK:
- Reduces work time and Energy spent but lowers earnings.
Level 2 Abilities:
EXPLOIT:
- Adds 2 Cash Threats and grants 20 cash, while resetting all attacking Threat warnings.
- Cost: 1 Energy | 2 uses
UNCOOL:
- Causes other hitchhikers to earn less experience.
Level 3 Abilities:
GOING HOME:
- Escapes an event without taking any damage.
- Cost: 2 Gas | 1 use
DUE TAXES:
- Doubles the damage from Cash Threats during road events.
Quests:
Job Opportunities:
- Visit an employment office for extra cash.
I Miss My Family:
- Drop The Suit off with his family.
The Punk
Abilities:
POISON HEART:
- Removes 3 random Threats.
- Cost: 1 Gas | 2 uses
DOG OWNER:
- Requires an extra passenger seat for The Dog.
Level 2 Abilities:
BASTARDS OF YOUNG:
- Removes the leftmost and rightmost Threat and cures one random negative status.
MOTOR BREATH:
- A swift active ability.
- Cost: 0 Gas | 4 uses
Quest:
Punk Club:
- Travel to the eastern city, find the punk club, and join his event.
The Dog
Role:
- Travels with The Punk and occupies an extra passenger seat in the car.