BookStore Simulator: Opening Your Store and Reaching Magic Early
BookStore Simulator gives you a shop, 1,500 to spend and no particular pressure — and then quietly makes almost every purchase matter. Foot traffic is the real currency, and nearly everything you do moves it up or down. Some customers walk in and browse without buying. Some leave reviews that are flatly untrue. The rest respond, fairly reliably, to things you control. Your shop is a short walk from the apartment: leave, turn left, left again at the intersection, then right. A pillar of pink light marks it. That the building takes a moment to find is a small joke at the expense of the first thing you should buy. ...