Blue Prince: Complete Room Upgrade Guide

Unlock every room variation, lore snippet, and gameplay bonus with this comprehensive breakdown of Blue Prince mansion upgrades. How Room Upgrades Work Upgrade Disks: Most rooms transform when you spend disks—new art, new effects, fresh directory lore. Special Cases: A few spaces (marked below) upgrade via plot events or blueprints instead of disks. Directory Lore: Each variant carries unique flavor text; this guide paraphrases to stay spoiler‑light yet lore‑rich. 1 • Spare Room Evolution From humble shells to hallways, gardens, and royal suites. ...

May 6, 2025 · 5 min · Talullah

Nubby's Number Factory: Challenge Strategy

In this guide, we have listed the strategies we have tried to overcome the challenges in Nubby’s Number Factory. Challenge Strategy Guide Welcome to the ultimate Nubby’s Number Factory Challenge Guide! Below is a detailed strategy breakdown for each challenge. Whether you’re stuck or seeking optimization tips, this guide will help you conquer every obstacle. The Easy Challenges (1-4) These are relatively simple and work like the base game with minor tweaks. ...

March 20, 2025 · 3 min · Talullah

Garten of Banban 0: Walkthrough Guide

Use this walkthrough guide for collectibles, miscellaneous and story achievements in Garten of Banban 0. We have listed them with all the details. Garten of Banban 0 Guide Guide to all the games achievements! Story Achievements (Unmissable) Popular Guy - Befriend everyone in the connective pit. Peeker - Win as seeker in hide & seek. Close To Kaboom - Finish the gas leak minigame. Snake Handler - Defeat Ramamba. The Best Hider - Complete Garten of Banban 0. Collectibles Fashionable Jingles - Collect all keychains. (9 in total) Nabnab - Right after you walk outside the starting room. Captain Fiddles - In the chest that opens after completing the 4th ball puzzle. Syringeon - On the red door in the hub. Banbaleena - On the edge of a pink wall after climbing the ladders in the hub area. Banban - Right next to the tunnel Truffletoot runs into. Bittergiggle - While following Banban and Nabnab to the big door next to some traffic cones. Jumbo Josh - In the back right corner of the big room with the big door. Stinger Flynn - On a Givanium barrel right before the gas leak puzzle room. Opila Bird - on a couch in the final room of the game ...

February 21, 2025 · 3 min · Talullah

NO SKIN: Root's Dream Diary Walkthrough Guide

In this walkthrough guide to unlocking and mastering Root’s Dream Diary in NO-SKIN, you’ll find detailed code lists and solutions to the game’s challenging puzzles. Root’s Dream Diary: Puzzle Codes & Walkthrough Guide Throughout Root’s Dream Diary, the most critical screen you encounter features three numbers. I discovered that the correct input of various three-digit codes is essential to progressing through this puzzle diary. Below, I list all the codes I found arranged roughly in the order I recommend you try them. ...

February 17, 2025 · 6 min · Talullah

Velvet Bite Softly, with Teeth: Walkthrough

In this walkthrough guide, we’ve listed how to get all the endings in Velvet Bite: Softly, With Teeth, from the various Happy Endings to the more complicated Special Endings. Walkthrough & Endings Follow the steps below to navigate the story and reach your desired ending. Happy Endings Madison Route Key Item: An embroidered handkerchief Location: Game Room Steps: Choose (Either choice) Select Madison Choose (Any choice) Select Madison Select Madison Select Madison Don’t blink Do not rewind time Do not shoot Charlotte Recite the chant taught by Everard Choose (Either choice) Choose (Either choice) Forrest Route Key Item: Motorcycle key ...

February 15, 2025 · 2 min · Talullah

SWORN: All Weapons

In this guide I will explain how to buff, build, and abilities for all weapons in SWORN. All Weapons & Spell Builds Vigilante Below is a breakdown of each weapon type and spell for the Vigilante build. Sword Magnesis Effect: Heavy Attack deals +30% damage and pulls enemies toward you. Honed Echo Effect: Heavy Attack now releases a damaging wave. Hurricane Effect: Heavy Attack shoots a vortex that deals damage over time to enemies inside it. Cursed Blade Effect: All sword attacks deal up to 90% increased damage, based on how much curse you have. Acceleration Effect: You move +10% faster and your Light Attack is 30% faster. Blade Wave Effect: The first two swings of your Light Attack combo fire projectile waves. Bow Rapid Fire Effect: Light Attack charges 80% faster. Rain Of Arrows Effect: Heavy Attack fires 2 additional arrows. Focus Fire Effect: Heavy Attack deals +10 additional damage for each arrow it fires. Skylall Effect: Heavy Attack fires arrows 30% faster and deals 30% more damage. Heavy Draw Effect: Light Attack charges 25% slower but deals +50% damage. Triple Shot Effect: Light Attack fires 3 arrows in a spread but deals 40% less damage. Sniper Effect: Light Attack deals +5% damage for every consecutive Perfect Shot (Max of 10 Perfect Shots). Bo Staff Helm Splitter Effect: Heavy Attack deals +40% damage in the center of its impact. Above it All Effect: You are briefly invulnerable during your Heavy Attack. Unending Torrent Effect: After using your Spell, your Light Attack gains 40% attack speed for 3 seconds. Fivefold Strike Effect: If the first 4 swings of your Light Attack combo hit enemies, the last hit deals double damage. Chakrams Streamline Effect: Chakrams are thrown 40% further and travel 40% faster. Spare Blade Effect: Gain an extra Chakram to throw. Razor Dance Effect: Move 50% faster and spin an extra time while using Heavy Attack. Whirling Steel Effect: Heavy Attack spins an additional time for each Chakram you are holding. Razor Vortex Effect: Heavy Attack is 50% larger and deals 30% more damage. Great Razors Effect: Chakrams are 50% larger and deal 30% more damage. Vigilante Spells Assassin Dagger Ricochet Blade Effect: Spell deals bonus damage and ricochets between foes. Damage Increase: +25% Bonus Hits: +3 Vigilante’s Mark Effect: Spell now marks foes, causing them to take bonus damage. Damage Increase: +25% Duration (s): 3 Veteran’s Blade Effect: Spell gains permanent bonus damage with each kill. Damage per Stack: +1 Maximum Bonus Damage: +150 Blade Rush Triple Slash Effect: Spell performs three quick dashes with reduced damage. Damage Reduction: 20% Cutpurse Dash Effect: Spell grants gold when killing a foe. Per Kill: +5 Vampire Dash Effect: Spell restores health for each foe it passes through. Health Per Hit: 0.5 Dagger Flurry Splintering Blades Effect: Spell splinters into smaller knives on impact. Fan of Knives Effect: Spell now throws additional blades. Projectiles: 5 Killing Throw Effect: Spell instantly kills and restores health from minor foes that are near death. Enemy Health Threshold: 20% Health per Kill: +3 Shadow Strike Omnislash Effect: Spell deals extra damage and now targets an area, striking all foes within it. Damage Increase: +25% Shadow Dancer Effect: After using your Spell, gain massive evasion briefly. Evasion Chance: +50% Duration (s): 3 Marked For Death Effect: Spell marks foes causing them to take extra damage and restore health to you when killed. Damage Increase: +20% Healing: +2 Duration (s): 3 Monk The Monk build blends physical might with mystical arts. Below are the details for each weapon type and spell. ...

February 14, 2025 · 10 min · Talullah

Trails through Daybreak 2: Grimcat and Grendel Guide

I’ve listed in detail what your crafts in The Legend of Heroes Trails through Daybreak 2 do, as well as how Grimcat and Grendel work, in this guide. Grimcat Guide Welcome to my in-depth guide on the new changes and mechanics for Grimcat in Daybreak II. After spending countless hours testing and refining my strategies, I’ve put together everything you need to know—from the powerful buffs to the nitty-gritty details of damage calculations. If you’re looking to get the most out of your gameplay, read on! ...

February 13, 2025 · 5 min · Talullah

Keep Driving: Hitchhikers Abilities, Quests and Rewards

All Hitchhikers Abilities, Quests and Rewards The Idiot Abilities: WHAT? Removes a Threat and grants happiness. Cost: Free | 3 uses OCD: Occasionally organizes Threat. HMM…: Think of a random resource type and destroy one Threat. Cost: Free | 4 uses OBLIVIOUS: Takes extra damage when escaping. Level 3 Abilities: AHA!: All skill targets become whatever The Idiot is thinking. FLOWERY INTERIOR: Decorates the car’s interior with flowers (replaces the current interior item). Quest: ...

February 9, 2025 · 6 min · Talullah

All Characters You Can Date in Date Everything

Find out how to find romance options for all dateable characters in Date Everything in this detailed guide. How to Find All Romance Option Looking for every dateable character in Date Everything? This ultimate guide shows where to find all 100 dateable objects in the game — from furniture to crawlspace secrets. Perfect for completionists filling out their Date-A-Dex and unlocking every romantic route. Dateable Characters 1–25 Name Date-A-Dex # Location Skylar 1 Introduction and Skylar app on the phone Phoenisa 2 Phoenisa app Wallace 3 Wall at top of stairs Florence 4 Upstairs floor Celia 5 Ceiling upstairs; unlocked after talking to Florence Stella 6 The stairs Dorian 7 Any door Wyndolyn 8 Any window Curt & Rod 9 Any curtain Shelley 10 Any wall-mounted shelves Abel 11 Any table (excluding desks) Chairemi 12 Any chair (not sofas); available Tue–Sat at specific times Lux 13 Any lamp or light switch Hector 14 A/C vents Prissy Plastique 15 Plastic plant in the attic (attic must be unlocked) Timothy Timepiece 16 Any cat clock Artt 17 Paintings in attic, then elsewhere (requires attic access) River 18 Filled sink or other water source (requires Dateviators off) Volt & Eddie 19 Circuit breaker behind upstairs door Koa 20 Living room sofa Dolly 21 Sofa (fireplace side), after disabling Dateviators Dante 22 Fireplace Telly 23 Television, upstairs or downstairs Connie 24 Game console downstairs Keyes 25 The piano Dateable Characters 26–50 Name Date-A-Dex # Location Gaia 26 The globe Captain Jacques Pierrot 27 Ship-in-a-bottle above fireplace Parker Bradley 28 Board games in attic (attic required) Mateo 29 Knitted blanket on living room chair Tina 30 Triangle instrument in bedroom closet Beverly 31 Kitchen drinks cabinet Mitchel Linn 32 Any food item Cabrizzio 33 Any cabinet Sinclaire 34 Any sink Freddy Yeti 35 Refrigerator Stefan 36 Oven Luke Nuke’m 37 Microwave Miranda 38 Toaster Dishy 39 Dishwasher Daisuke 40 Cutlery or tableware (usually in cabinets) Friar Errol 41 Air fryer Kopi 42 Coffee machine Cam 43 Trashcan in kitchen or office I, Ronaldini 44 Ironing board (complete Bobby Pinn’s storyline first) Amir 45 Any mirror Jean-Loo Pissoir 46 Any toilet Johnny Splash 47 Downstairs shower Bathsheba 48 Upstairs bathtub Rebel 49 Rubber duck in the bathtub Barry Styles 50 Makeup on upstairs bathroom sink Dateable Characters 51–75 Name Date-A-Dex # Location Tyrell 51 Any towel Farya 52 First aid kit in downstairs bathroom Dasha 53 Office desk Jerry 54 Office desk drawer (Dateviators must be off) Penélope 55 Office stationery or corkboard Mac 56 Office computer under the desk Willi 57 Workspace app on phone (hold space) Lyric 58 Any book (not the diary) Rongomaiwhenua 59 Crystal on office shelf (after Beau’s story) Chance 60 Red dice on the office desk Maggie 61 Magnifying glass Winnifred 62 Hot water boiler Rainey 63 Record player Scandelabra 64 Candles on dining room table Arma 65 Any smoke alarm Betty 66 Bed Diana 67 Diary on bedroom drawers Daemon 68 Bedroom dresser Ben-Hwa 69 Bedside drawer (Dateviators off) Hero Hime 70 Unlocks after realizing 10 dateables; Sam sends message Teddy 71 Teddy bear in workout room closet The Hanks 72 Any hangers Washford 73 Washing machine Drysdale 74 Tumble dryer Harper 75 Clothing hamper Dateable Characters 76–100 Name Date-A-Dex # Location Dirk 76 Clothes in hamper or pile (after Harper breakup) Tydus Andromache 77 Cleaning detergent above washroom sink (Dateviators off) Henry Hoove 78 Vacuum in washroom closet Bobby Pinn 79 Near Hoove initially; moves around later Kristof 80 Treadmill in upstairs gym Dunk 81 Other gym equipment Fantina 82 Fan in home gym Stepford 83 Trophies on gym shelf Tony 84 Toolbox under circuit breaker (near attic) Beau 85 Any cardboard box, including attic Keith 86 Crawlspace key via boiler room (Dateviators off) Bodhi Windbreaker 87 Time capsule in crawlspace; moves afterward Vaughn Trapp 88 Mouse trap in crawlspace Sophia 89 Safe in attic (attic must be unlocked) Monique 90 Money in safe (after Sophia’s story) Lady Memoria 91 Box piles in attic or house (after her quest) Holly 92 Decoration boxes across house Airyn 93 Appears when AC is on and air flows through vents Textbox-Chan 94 On phone main menu (hold space) The Sassy Chap 95 In credits screen (hold space) Zoey Bennet 96 Blue light in attic after Dateviators are drained XXXShadowlord420XXX 97 Shadow of the globe Doug 98 Stare at back stair wall long enough Nightmare 99 Random when sleeping or after drinking coffee (Kopi) Reggie 100 Appears after any Hate Ending; use Rejection app Tips for Completionists Some characters require you to disable the Dateviators to interact with specific items. A few dateables are time-sensitive, only available at specific hours or after certain events. Don’t forget to explore crawlspaces, vents, apps, and the attic. Hero Hime and Zoey Bennet require major progress to unlock. Sam is romanceable but does not count toward the total.

February 6, 2025 · 4 min · Talullah

Welcome to Maison Chichigami: Routes and Endings

I have compiled all the routes, required items and all the endings of all the characters in Welcome to Maison Chichigami in this guide. Item Locations & Effects Item Location Effect/Usage Aphrodisiac Library (Day 1 - Daytime) Required for Ai’s H event (Day 6 - Daytime) School Uniform Warehouse (Day 2 - Morning) Required for Risa’s H event (Day 5 - Daytime) Massager Set Warehouse (Day 2 - Daytime) Required for Risa’s H event (Day 6 - Daytime) Vibrator & Electro-stim Warehouse (Day 3 - Morning) Required for Kana’s H event (Day 5 - Morning) Oil Reception Room (Day 3 - Daytime) Required for Manami’s H event (Day 7 - Night) SM Equipment Study (Day 4 - Morning) Required for Ai’s H event (Day 6 - Night) School Swimsuit Greenhouse (Day 4 - Daytime) Required for Manami’s H event (Day 6 - Night) Warehouse (Day 6 - Morning) Required for Kana’s H event (Day 7 - Noon) Manami Route View all events involving Manami, including H events. ...

February 6, 2025 · 4 min · Talullah